Posts Tagged ‘travel’

Kind of boring, kind of useful

Wednesday, May 20th, 2009

Do you ever get tired of plastic cards? The come in all colors and for all purposes. Most of them can open doors literally and a few of them also metaphorically. Nowadays they even come with chips so you can feel that extra bit of high tech before carrying all the groceries home.

I got a new card the other day, an event which in itself is pretty uninteresting, but I think the story behind it might be worth telling. The card I got was my European Health Insurace Card. It’s hardly any news that this is around, but I just hadn’t bothered to order it before. The main benefit of this card is that it entitles the card holder to health care on the same premises as a local citizen of all EU/EES countries plus Switzerland when visiting any of these conutries. It is also free of charge (the card that is, not the health care). The insurance card also has a validity period of three years so there’s really no reason not to order it and have it lying around. If you want your personal card you should probably turn to the authority where you would ask for money retrospectively if you paid for a visit to the doctor in another country.

That’s about it.

The Dice Game

Tuesday, May 5th, 2009

This is a game I learned many years ago in Norway. It has travelled with me ever since, literally everywhere from deserts to tundras. I’m always trying to promote the game whereever I go, but I’ve actually never written the rules down. I figure posting about it here is a great way of letting more people know about it and to have it documented at the same time.

To play the game you need a number of dice which is six times the number of players, or some sort of dice simulator.

The objective of the game is to make your opponent(s) loose all their dice, and keep at least one of your own.

Start by handing out six dice to each player. All players then roll one die openly and whoever rolls the highest number starts the first round of the game.

At the beginning of each round all players roll a “hand” consisting of all the dice they have. You should keep your hand hidden from all other players. For example, an opening hand could be 2-3-4-4-5-5.

The player who was selected to go first through the dice roll now starts the first round by saying and placing a “bet” on how many dice of a certain value there are among all players together, for example “seven fours”.

After the opening bet is placed the game moves on to the player to the left of the one who started. This player now has two options, either to “raise” or to “call” the bet. Raising is what you do if you think there are as many, or more, dice as the bet says (the bet is true). Calling is what you do if you think there are fewer dice than the bet says (the bet is false).

Raising is done according to certain rules to make sure that the bet constantly rises. Basically, if you raise the value of the dice you’re betting on, you can stay on the same amount (“four threes” to “four fives”). If you want to stay on the same value or go lower, you have to increase the amount by at least one die (“two twos” to “three twos”). You are allowed to raise both the amount and the value at same time and as much as you want to. These are a few legal raises: “four threes” to “five twos”, “six sixes” to “seven sixes”, “four fours” to “six fives”. The following bets would not be ok: “four sixes” to “four threes”, “five twos” to “four sixes”.

When a player raises the bet, the previous bet is forgotten and the next player to the left has to decide whether to raise or call the new, higher bet.  The game continues like this until someone decides to call.

If a player calls the current bet, everyone reveals their hands and the amount of dice of the value in the bet is calculated. The most important when summing up the dice is to remember that all ones are wild cards and count as any value (including one). For example, the hand 1-2-2-3-3-4 contains one one, three twos, three threes, two fours, one five and one six. Players cannot choose whether to count the ones or not, they always count. Another special situation is when your hand is a straight beginning from one and containing all your dice. This means that all dice count as wild cards, the equivalent of rolling a hand of only ones. With four dice, 1-2-3-4 is a proper straight, while 1-2-3-5, 3-4-5-6, and 1-2-3-3 are not.

If the amount of dice of the current value (including ones and straights) is equal to or higher than the bet, the player who called the bet has to put one die aside. This die is completely out of the game and cannot be taken back. If the amount is lower than the bet, the player who placed the bet looses one die.

When a die has been lost, all players roll fresh hands and a new round starts. This time there will be one die less in total. The player who lost a die places the new opening bet. A player who has lost all his or her dice is out of the game and the opening bet is then placed by the next player to the left who still has dice left. A new round is started as long as there are at least two players who still have dice. The winner of the game is the player who remains with one or more dice when all others have lost all theirs.

Recommended reading on the side: Luke Rhinehart – The Dice Man

Who needs a saddle?

Thursday, April 2nd, 2009

This is a little story of what I have been up yesterday and today. Pushing myself physically and enjoying springish weather, basically. With no respect for my overall lack of preparation I decided to test my long distance biking abilities on a route from where I’m based at the moment to my university. A mere 55 k’s.

 

Weapon of choice for this epic challenge: my ’98 Raleigh mountain bike. Weight reduced by rust since a few years and by a lack saddle, which some incomprehensible person stole from me a while back. I just never got around to replacing it. I had it mounted in the lowest possible position anyway so I thought it wasn’t that big of a deal. Until now, when I know better. To illustrate the situation I took a little snaphot just outside Landskrona. In the background, conveniently blurred, is also the beginning of an annoying 2-3 kilometre uphill. Since my rear gear selector has seen better days I had to tackle this section at gears “2-5″, which would be roughly equivalent to 12 or 13 of 21. With a few stops along the way I actually made it up there in a decent tempo.

 

Yesterday I managed to “sprint” to Lund in 2 hrs 58 mins, but I paid the price for this achievemt today, clocking in at somewhere between four and five hours for the way back. Overall the experience boosted my confidence when it comes to self-propelling, reminded me of my constant need of hydration and earned me some nice “manual” memories. I have to have a look at those handlebars… And maybe get a new set of biking that don’t come with a holes on the palms from bmxing… 

 

On my wish list: One road-racing bike, saddle included. Most prominent soundtrack of the ride: David Guetta - The World Is Mine Kicked in on my way out of Lund this afternoon. Sunshine on my back, sheltered as it was by a backpack full of linguistic theory, apparently not the best power bars ever…

So, then what’s your physical challenge for the season?

Landslide

Wednesday, February 4th, 2009

The neighbours on the other side of the wall are none of your business. You never see them because you don’t use the same entrance to building. They can be heard sometimes, but sound waves are really the heaviest impact they’ll ever make on you. What goes on in their life has nothing to do with what goes on in yours and that’s way things should be. You are not connected to them and there’s no interaction. Until that day, that is. That day when they forget to put out that fateful candle with those paper decorations next to it.

It was all so innocent and far away. In Japan, the other side of the world. That guy selling you the ramen with shrimps was so harmless, yet there was something undeniably attractive about him that made you come back every day and buy the same noodles. One day he was just closing up the stand when you were passing by, and seemingly for no particular reason you asked him to join you for a walk among the cherry blossoms. How was he supposed to say no when that blonde angel held his hands and looked down at him from 5 foot 9 and slowly said ‘kiss’ in uncertain Japanese? The next day you were on a flight back home and it was like nothing ever happened. The episode was just as unreal as the massive neon in Shibuya. Until one of your boyfriend’s mates from high school found a romantic picture of some couple kissing in Kyoto on Facebook because an old friend of his was tagged in the background.

In a way, the web of events is so infinitely complex and vast that you can never really see it. It’s you and your little world, slowly sliding away on a slippery jelly of stuff that just happens all the time.

Landslide is always there, ever so tiny shifts in the ground underneath, whether you think of it or not. 

Pic: Natural Resources Canada – Resources naturelles Canada